Fire on the Water

Footnotes

[1] (Section 31) If you do not have a Backpack, you may choose to assume here that you are outfitted with one by Rhygar.

[2] (Section 47) You must have learned the password (i.e. have read Section 15) during this same adventure (not only during a previous reading) in order to use it.

[3] (Section 79) The Sommerswerd is a weapon-like Special Item. The +10 COMBAT SKILL bonus referred to for Weaponskill is a combination of the +8 COMBAT SKILL that the Sommerswerd grants naturally and +2 for Weaponskill with Short Sword, Sword, or Broadsword (as each of them grant proficiency with the Sommerswerd). It is not an additional bonus. When used in combat, treat it like a one-handed sword, regardless of Weaponskill bonus. The text or footnotes will always remind you to double your enemy’s ENDURANCE point loss if it is undead.

[4] (Section 91) It is probably best to consider each Meal as one item of the merchant’s cargo.

[5] (Section 103) This Meal of Laumspur may be consumed when instructed to eat a Meal in which case it fulfils the Meal requirement in addition to restoring 3 ENDURANCE points. Laumspur may also be consumed at any other time to restore 3 ENDURANCE points without having any significance as a Meal.

[6] (Section 113) It is likely that the information provided here is a combination of the information given to you previously by Banedon and the Kai Discipline of Sixth Sense, both of which you must have in order to receive the Crystal Star Pendant.

[7] (Section 116) Neither Discipline literally gives you the ability to see through clay. Rather, Sixth Sense intuitively clues you into the marble’s location and Mind Over Matter allows you to see the marble in your mind’s eye in the process of moving it telekinetically.

[8] (Section 145) Due to the loss of ENDURANCE after consuming the Laumspur, it is probably intended that you may not restore 3 ENDURANCE points from eating the Laumspur as you normally would.

[9] (Section 181) According to Lone Wolf Club Newsletter #12: ‘Realistically, you can only wear one Backpack at a time, and carry a maximum of eight Backpack Items (Special Items not included).’

[10] (Section 194) In the Mongoose Publishing edition, you lose only your Weapons and the Seal of Hammerdal here. You may choose to follow these instructions instead.

[11] (Section 238) The restriction on Weapons inside the gaming-house is merely flavourful text and has no effect on your Action Chart.

[12] (Section 238) In the game of ‘Cartwheel’, the number 0 is adjacent to the number 9. For example, if you bet on 9, and the silver ball falls on 0, you win 5 Gold Crowns for every 1 that you staked.

[13] (Section 242) The Sommerswerd is a weapon-like Special Item. The +10 COMBAT SKILL bonus referred to for Weaponskill is a combination of the +8 COMBAT SKILL that the Sommerswerd grants naturally and +2 for Weaponskill with Short Sword, Sword, or Broadsword (as each of them grant proficiency with the Sommerswerd). It is not an additional bonus. When used in combat, treat it like a one-handed sword, regardless of Weaponskill bonus. The text or footnotes will always remind you to double your enemy’s ENDURANCE point loss if it is undead.

[14] (Section 262) You have lost your Backpack and therefore cannot carry the Meal or the Orange Potion.

[15] (Section 289) To preserve continuity, if you no longer possess the Seal of Hammerdal, you leave the shop immediately. Turn to Section 186.

[16] (Section 299) See the erratum for this section for details of the gameplay changes made to this section. Note: the results of the choices presented here are discussed.

[17] (Section 311) If you have not already been told, the Helghast are the riders who attacked your party. Helghast are ‘fell captains of the Darklords. They have the ability to adopt human form but are invulnerable to normal weapons.’

[18] (Section 314) Remember to deduct 3 ENDURANCE points if you turn to Section 178. Depending on how strictly you interpret the text, you may also need to deduct 3 points if you turn to Section 290 (remember that Hunting cannot be used in the Wildlands to find Meals).

[19] (Section 327) If you do not have 6 Gold Crowns, the boy will sell the papers to you for however many you have, including 0 Crowns. These papers need not be marked on your Action Chart (and thus do not require a Backpack to carry them in). Without these papers, it would be possible to wander endlessly in Port Bax.

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